Everybody has read tons of articles regarding the prude and often inapprehensible review process of Apple. We also have published our own thoughts regarding that topic. After two month of rejections we’ve decided to quit developing Super Trumps (go fish) games with real persons (because of the risk to infringe personal rights) and to concentrate [...]
Archive for the ‘Apple’ Category
7 Oct
The running gag with app rejections
On this monday we had a telephone call with an employee of Apple regarding our apps Super Trumps Actors and Steam Engines. The two new members of our Super Trumps family are in review process since September the 2nd – since 35 days. Two weeks ago we already had rejections of the both new apps, [...]
2 Oct
iTunes Connect running again?
A few minutes ago I’ve submitted a new application via iTunes Connect, the whole stuff: app description, keywords, screenshots, binary and the texts for other languages.
Having railed at ITC a few days ago I now have to say, that I’ve never seen ITC running that fast! It has nearly been a delight to [...]
30 Sep
Daily struggle with iTunes Connect
Thanks to Apple for giving us the App Store – a great opportunity for developers to publish their applications.
But like I’ve stated before iTunes Connect (ITC) isn’t probably the best tool to administrate the own apps. I’d like to post a few other problems beside the low speed and the temporarily unattainability of the service.
Localization [...]
29 Sep
We want promo codes work globally
Every iPhone developer can download 50 promo codes for every app resp. app version within iTunes Connect. That is a great service provided by Apple. You can provide these codes to friends or press people to test your application. Fine!
The only problem for developers out of the US is just that these codes are working [...]
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